Accessibility · last reviewed 8 November 2026
Accessibility
The cube should work for people who use a keyboard, a screen reader or reduced motion. Here is what we did, what we know is still awkward, and how to reach us.
Keyboard
All controls are proper buttons and links, reachable with Tab. Give the home-page cube focus and the arrow keys turn it; the flat net below is plain links. Arrow keys also tilt the tray in Tilt & Fuse. The first Tab stop on each page skips past the menu to the main content.
Screen readers
Game boards carry text labels describing what landed, and every result is announced in plain words in the line under the board, such as "12 back from 10 facets". Cards are labelled by rank and suit, and symbols have names as well as colours.
Motion and calm mode
Set reduced motion in your system settings and the animations stop. Anyone can get the same effect with calm mode on Play Well: reels, tiles and cards then show the result straight away.
Colour and contrast
Body text meets WCAG AA contrast on the dark background. Quarter Turn’s cubies each carry an engraved mark (a diamond, a sun, a leaf, a wave, a moon or a star) so that they can be told apart without relying on colour.
Known limits
The rotating cube on the home page is a visual extra; the net and the face card give the same choices in a simpler form. Suit Sprint is a race you watch, and its progress is easiest to follow in the result line rather than on the track.
Hit a barrier?
Email hello@morvanthe.co.uk, name the page and describe what went wrong, and we will answer inside five working days.