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Thirty-six squares, ladders and chutes. Played for facets, which have no cash value.
Choose a stake, then press Throw.
A tower and a die
Rise & Slide is the bottom face of the cube, and the most honest about its numbers. The board is a tower of thirty-six squares laid out six by six, snaking up from the ground. Four brass ladders lift you higher and four copper chutes drop you back. Before you throw, you choose how many throws you get this round: four, six or eight.
Your pawn starts below square 1 and moves the number on the die each throw. Land on the foot of a ladder and you climb it; land on the top of a chute and you slide down. Reaching square 36 ends the round early. Where the pawn finishes decides the return: the ground floor returns nothing, the middle floor part of the stake, the upper floor and the roof more.
What to expect
Fewer throws means the roof is harder to reach, so the four-throw table pays more for it; eight throws reach the roof often, so it pays less. Every choice returns about the same in the long run, a little under the stake. Beneath the game, the pay table lists the precise chance of ending on every floor for each choice, worked out square by square, not estimated.
Because the chances are fixed, a run of chutes says nothing about the next round. Our guide Chance forgets every round explains why.
How to play Rise & Slide
Pick a stake and choose how many throws you want: 4, 6 or 8. Then press Throw.
The pawn starts below square 1 and moves the number shown on the die each throw.
Land on the foot of a ladder and you climb it. Land on the top of a chute and you slide down it.
Reaching square 36 ends the round early. A throw that would pass 36 stops on 36.
Where the pawn ends decides the return: ground floor, middle floor, upper floor or roof. Each choice of throws has its own pay table, and the exact chance of every floor is printed beside it.
Ladders and chutes
Ladder: square 3 to 15
Ladder: square 9 to 20
Ladder: square 18 to 27
Ladder: square 25 to 32
Chute: square 14 to 5
Chute: square 23 to 12
Chute: square 29 to 17
Chute: square 35 to 22
Pay table
Every figure is the number of facets handed back for each facet staked, stake included. A return below 1 × stake is less than you put in, and the game says so. Facets have no cash value.
Return times the stake, with the exact chance of each floor
Where the pawn ends
4 throws
6 throws
8 throws
Ground floor (squares start–12)
nothing29.6% chance
nothing15.0% chance
nothing8.7% chance
Middle floor (squares 13–24)
0.6×46.5% chance
0.4×37.9% chance
0.3×26.0% chance
Upper floor (squares 25–32)
2×19.8% chance
1.25×26.6% chance
0.9×23.9% chance
Roof (squares 33–36)
6.5×4.2% chance
2.3×20.6% chance
1.6×41.4% chance
At a glance
Board
36 squares, 6 × 6
Throws
4, 6 or 8, chosen first
Feature
Exact chances printed
Stake
5–100 facets
Pace
Swing
Choices
Every result comes fresh from your own browser’s random generator; a game never adjusts itself to earlier rounds.
Put the cube down for a while
Pick a length. All eight games lock on this device; guides, Outside the Box and settings keep working.
Two hours or longer and the break runs its full course here. Limits and time checks: Play Well.
Check-in
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